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| Rogue (Melee/Control-Support) |
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We love rogues. We are rogueaphiles, veritable rogueaholics. (Not rougeaholics -- that's GM Sylveria.)
Rogues are more in line with the Ilvari and Suwari way of thinking: strike fast and hard. Do it once and get it over with. Their bag of tricks was developed out of generations of subterfuge, double-talk, and trickery. Humans caught on quick, but undoubtedly the Suwari are the best-known Rogues.
Rogues have a rich history of using shadow magic and refined poisons. They time their strikes and pick their battles. Ghosts on the field, you never quite know when one will pop up, but you’ll feel it when the knife punches into your side and makes you an emergency kidney donor.
Hero’s Journey Rogues are great at sapping the strength from enemies and not being where their opponent's weapon is. Also look forward to box-popping, skullduggery, device disabling, and optional solo-quests involving darkened houses and many shiny things.
And that's a wrap. Yeah, yeah. It's not a list of abilities or a bunch of numbers, but hopefully this gives you folks something to chew on while I'm plugging away at work on my twenty-six hour days.
sneaking, subterfuge, breaking and entering, lockpicking, and trap setting/disarming (both on a large/environmental scale and on a small/chest scale) |
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