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| Ilvari |
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The Ilvari we know are exiles -- thrown out of the magical realm of Fae by the High Court for meddling with the forbidden mysteries of Nature. The crossing over from the Demesne of Magic irrevocably changed the Ilvari. Previously immortal and immensely powerful, they now fall under the laws and rules of Elanthia, living a mere 200 years and struggling to master the Magic that used to come as easily to them as breathing.
While initially they sought to return to the eternal land of their birth, over the years certain Ilvari came to accept their new surroundings, and ceased to see themselves as exiles. In an effort to get a better sense of Elanthia, these Ilvari turned to Nature, a previously taboo subject. This ultimately brought around an ideological schism that split the race into two distinct camps.
The Ilvari race encompasses the traditional elf. |
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| Extended Race Information |
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Mistfolk Ilvari
The ethereal Mistfolk are dedicated to magic and maintaining its secrets
The Mistfolk embrace Magic, and are the original founders of Elanthia's most ancient institution -- the Arcanum. The belief of the Mistfolk is that they must immerse themselves in the mysteries of Magic if they ever hope to return to the Fae. This is the passion that drives them -- sometimes to fatal consequences. They are ethereal and inscrutable, and keep their secrets to themselves.
Earthfolk Ilvari
the Earthfolk focus on nature.
The Earthfolk appeared shortly before the Sundering that broke Elanthia. A large number of Earthfolk Ilvari formed the original Kinnaes, which is to Nature what the Arcanum is to Magic. Earthfolk Ilvari retain a certain aloof otherworldliness, but are much more open and passionate than their Mistfolk brethren.
The Ilvari came to Elanthia with no intent to stay. They spent at least a thousand years devising ways to get back to the bizarre plane of magic they came from, desperate to reclaim their old life. Adaption came slowly, but surely. With the catastrophic failure of the Burlorg summoning, the hope of returning to the Demesne of Magic is now a faint, fading dream.
Since the Sundering, the Ilvari have become prey to a very strange, crippling illness. Every Ilvari who lives past two hundred succumbs to a deep coma from which they cannot wake. An Ilvari in this state does not eat or drink, nor do they physically diminish -- they merely sleep. The first massive wave of Ilvari who succumbed to the malaise shortly after the Sundering included the entire elder population of their civilization. The result was a crippling loss of knowledge and leadership to their people.
Worse -- and what few realized in those initial days of confusion and loss -- is what happens to the sleeper's soul. Trapped in the prison of her own body, the Ilvari ultimately goes mad and becomes a type of Broken that devours thoughts and memories. The Ilvari have trained special warriors -- called "Soulcatchers" -- to deal with their race's malaise. The Soulcatcher's duty is to separate the sleeping Ilvari's soul from her body, and place both in a safe location. Underneath the vast tree-city of Oakhome there are many of these sleeping Ilvari resting side-by-side, waiting for the day someone will find a way to wake them. Soulcatchers are distinctive in that they have a third eye painted between their brow, and tend to be ascetics.
The Ilvari are adept at magic. They did it first, and they did it best. Their minds are strong, making them resilient to the psychic control of others. The Ilvari visual style is a combination of bright fabrics and a nature-heavy leaf motif that can be found in nearly everything they do. Ilvari melee fighters favor magical effects and quick strikes than raw brawn. |
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